Archive for February, 2010

From GameSpot.com: Nintendo’s media summit in San Francisco today began with a short opening speech by vice president of sales and marketing, Cammie Dunaway. She led the presentation into the first game demo of the day: Super Mario Galaxy 2. We were given a quick tour of a couple of levels of the game, which primarily highlighted the use of the drill, and we got a chance to see Yoshi basically eat everything digestible.

The first level we saw was set in outer space, with several brown mounds of smaller planets that could be accessed by warp stars. By holding the circular red drill over his head, Mario was able to dig through the planet and pop up on the other side. Using this new skill, our favorite plumber was able to reach platforms that were otherwise inaccessible by conventional jumping methods. We also watched as Mario drilled inside a hollow planet and collected a ring of coins within it. Like the last game, part of the appeal is finding out how each planet works as they all have their own unique set of rules.

We will have an opportunity to get some hands-on time later, but for now, it looks like the controls will remain the same. You control Mario with the analog stick and shake the Wii Remote to do a spin attack, as well as use the drill. In the next portion of the demo, we saw a cousin of the Megaleg boss from the first game. We watched Mario dodge drills that were thrown while trying to wait for right moment to dig through the small planet to stab its exposed belly. After making short work of Gigaleg, we jumped to another level to see what Yoshi could do.

Yoshi functions in the same way as before, except now, you can control his tongue by pointing with the Wii Remote and pressing B to inhale almost anything onscreen. On this lush green planet with goombahs and spiky plants, Yoshi could eat blimp fruits that would cause him to expand into a blimp to float. A counter indicates how much time you have left before he deflates, but by grabbing more of these delicious goodies, you and your green pal can float continuously.

We were able to check out a couple of 2D platforming areas as well. We watched Mario and Yoshi work together to try to avoid falling off a rotating log while dodging hazards and grabbing blimp fruit. After collecting all the pieces of a warp star, we jumped to another area that looked like a cutout of a log and eventually found our way to the star to end the level. What made these levels particularly cool was the fact that it still looks like they can be explored in 3D–especially with so many moving parts–but you’re limited to a 2D plane.

Following the demo, we saw a trailer of Super Mario Galaxy 2 that showcased the variety of levels that will be seen in the game. Not only did we see Mario hanging out in space, but we also saw worlds with a ghost-house theme and a giant world with extra large bad guys waiting for you. One boss that caught our eye was a giant snake that looped through and around planets. We watched as our hero weaved around to stay out of its way. Yoshi’s tongue will also be a truly powerful tool as we saw him help Mario tug and pull large moving platforms.

We’ll have more of an update for you when we get a chance to play Super Mario Galaxy 2 for ourselves, so check back for our write-up. In the meantime, we’ll leave you with a release date of May 23.

REVIEW: BioShock 2

STORY: 7.5 out of 10
GRAPHICS & DESIGN: 9 out of 10
SOUND: 8 out of 10
GAMEPLAY: 8 out of 10
FUNFACTOR/TILT: 8 out of 10
OVERALL SCORE: 8.5 out of 10

The first BioShock was one of the first games I felt truly showed off the power of the XBox 360 (and later the PS3). The 2007 release had incredible graphics and sound but what really made the first game so special was its freaky, horror-like atmosphere. BioShock 2 is the sequel to that amazing first game. The big question is will your second trip to the underwater city of Rapture be as memorable as the first?

When Rapture began to fall, Andrew Ryan brought in a psychologist named Dr. Sofia Lamb. His hope was that this doctor would be able to calm the crazed minds of the people. However, after the events of the first game Dr. Lamb developed a group of cult-like followers and eventually took power over the decaying city.

This time around, you play as Subject Delta, a Big Daddy who was protecting a little sister known as Eleanor. Eleanor is captured and Subject Delta is forced to kill himself. However, ten years later you awaken, ready to get your little girl back! Unfortunately, you’ll quickly begin to realize that the story that made BioShock 1 so compelling is nowhere to be found. The story in BioShock 2 is decent enough for a video game storyline and will keep you playing to the end but it feels so… inserted and thrown together. While I understand it may have been difficult to follow up on the first game but the story just feels like such a step down rather than a step forward.

If you liked the graphics in BioShock 1, you’ll find much of the same here. The graphics are colorful (god forbid an FPS has more colors than gray and brown) and though rapture may be falling apart it’s still an amazing looking place. However, I don’t feel BioShock 2 has the variety of cool areas that were found in BioShock 1. That’s not to say that there aren’t some memorable locations such as a mechanical train museum that glorifies Andrew Ryan. But again, the atmosphere (like the story) is just not as good as the first and a lot of the areas look the somewhat identical. To be frank, the designs simply aren’t as good.

The gameplay is a bit better than the first but it’s hampered by the fact that you’re playing a Big Daddy. The drill is frankly… stupid. I kept wishing I had my wrench back from the first game (I should note that you do get some guns that are thankfully a decent alternative… but it’s no wrentch)! You don’t feel any more powerful as a Big Daddy than you did as a human in the first game and while the plasmids (like the last game) are cool, none of the new offerings are anything memorable.

On the plus side, the online mode is really well done! It’s not going to replace Modern Warfare for hardcore die-hard FPS fans but for people who enjoy BioShock there is really a TON of fun to be had once the single player campaign has been completed. Upon selecting the multiplayer option you’ll be see a cut scene. From here you’re taken to your apartment where you’ll select your character, customize their attire and much more. In BioShock 2 you earn ADAM (known as experience points in Modern Warfare 2). With these experience points you can level up your character by completing certain actions within the game and then customizing your character with a variety of different skills. As good as this mode is though, I can’t help but wonder if this mode would have been left out would the single-player game have come out better. I don’t understand why companies feel they all have to have these robust online modes. There’s certainly something to be said for a terrific single-player game like the first BioShock.

I know it might sound like I’m down on BioShock 2 but I should say that I sat down and finished this game in just two sittings. Perhaps I’m so hard on BioShock 2 because the first game was just so magical and so revolutionary to this console generation. So in closing, BioShock 2 is not as impactful as the its predecessor but that doesn’t mean it’s not worth playing. If you enjoyed the first game you owe it to yourself to at least give this one a rental.

-Yuen Fei Lung 云飞轮


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THIS MONTH ON RARE DROP RADIO: We’ll talk about X10, Alan Wake, Fable 2, Heavy Rain, God of War 3, Pokemon, Bioshock 2, Final Fantasy XIII and all the latest news. We’ve got a bone to pick with our friends at Giant Bomb and it concerns a certain blue hedgehog!

The upcoming Yakuza 3 from Sega is a PS3 exclusive that looks to have a lot of promise!

We’ve been waiting a LONG time for Alan Wake (since 2005). The reason we’re so excited about this game is because it’s from Remedy, the same company who brought us Max Payne 1 and 2. The new trailer doesn’t really show us anything we didn’t already know but at the very end it does tell us that we can expect Alan to wake sometime in May 18th of this year!


As the April 27th release of Red Dead Redemption slowly approaches, we’re being introduced to more characters that will make up the cast of characters in Rockstar’s upcoming open-world Wild Western game. The new trailer introduces us to the characters that represent “the law”. These include Marshal Leigh Johnson, his two deputies and Agent Edgar Ross (who looks to be sort of a Pinkerton). Red Dead Redemption continues to look impressive. Expect more trailers and gameplay footage soon!


Sonic 4 Brings 2D Sonic Back!

The teaser trailer was released a few days ago for the upcoming Sonic 4 – Episode 1! Yes, I know, I know, “another Sonic game. Oh dear lord, no!” But WAIT! This Sonic is 2D! Our friends over at GameSpot have a Q & A with Sega’s Ken Balough. Enjoy the teaser trailer and get all the info below…


The announcement of a new Sonic the Hedgehog game is always news, but with the upcoming Sonic the Hedgehog 4: Episode 1, the folks at Sega are taking a novel approach by marrying old-school Sonic gameplay and new-school delivery. Sonic 4 will be a 2D game with 3D visuals for the Xbox 360, PlayStation 3, and Wii and will be distributed as a downloadable game upon its release this summer. To learn more about what to expect from the game, we spoke with Sega associate brand manager Ken Balough.

GameSpot: Why did you choose to go with a title like Sonic 4? Does this mean this is a direct sequel to the Genesis games?

Ken Balough: I think one aspect to keep in mind is this game is truly a labor of love. A lot of us grew up on the Sega Genesis console; in fact, I remember vividly the first day I got mine with Revenge of Shinobi and Moonwalker. Ever since Sonic & Knuckles, Sonic the Hedgehog 4 has been a game classic Sega fans have always wanted to see. It was the right people, at the right time, getting together and finally making this game we’ve all wanted to see.

While the game is a brand-new adventure, it will definitely pick up after Sonic & Knuckles. However, what you are looking at is the beginning of a new story arc.

GS: The subtitle is Episode 1. Does this mean it’s episodic content?

KB: As mentioned, I think the best way to view it is as a first part in a much larger adventure. When Sega released Sonic 3, ultimately it was the part 1 of a story that saw its conclusion in Sonic & Knuckles. In that same spirit, Sonic the Hedgehog 4 is a bigger story, and this is that first chapter. I think it’s also safe to say that by the end of the episode one, fans will be very excited to see what’s in store for episode two!

GS: Why did you decide to make this a downloadable title?

KB: In recent years, we’ve seen a huge surge of classic game properties making a return in this arena. [Downloadable] games offer players a chance to play terrific games without breaking the bank. It’s also a promise to Sonic fans. We’re going to deliver a Genesis-era Sonic game as if it were created today that goes to the core of what classic Sonic fans desire. This means [the fan] gets to judge us on our work each step of the way, and we plan on delivering that goal in a big way.

GS: In terms of graphics, the game appears to use 3D graphics. Why take that route instead of an HD makeover or a more traditional approach like Capcom’s recent Mega Man games?

KB: One of our goals was to make a gorgeous-looking 2D Sonic game. This approach allows fans new and old to see what a 2D Genesis-style game would look like today with modern graphics.

GS: As far as gameplay goes, should we expect classic old-school Sonic 2D mechanics or something new added into the mix?

KB: All the Sonic favorites [are] here for sure! Spin dash, power sneakers, etc. But you will also see the homing attack added, and in true Sonic fashion, you can compete with your friends for the fastest level times through leaderboards.

GS: What can we expect from the music? Will it sound like the old Sonic games?

KB: It will sound like an evolution from the original series. Expect to hear very familiar tempos and styles of music that resonates with 16-bit games but also has a modern appeal.

GS: Will there be any differences between the different versions? That is, will the Wii have motion control, or will the PS3 and 360 run at 1080p?

KB: For all intents and purposes, the games are designed to be identical. There are a few differences per what each console can output visually: Wii will be at 480p, while the XBLA and PSN versions will run at 1080p. However, for certain areas of the game, the Wii will be able to use motion control, and the PS3 will be able to use the Sixaxis.

GS: Is this where the Sonic franchise is moving, or can we still expect to see console and portable titles?

KB: Sonic as a brand is definitely not moving away from our packaged console versions. Making Sonic the Hedgehog 4 Episode I for download is just a new way to offer a great Sonic experience through a different medium.

GS: Thanks for your time, Ken.

REVIEW: Mass Effect 2

STORY: 10
GRAPHICS & DESIGN: 9.5 out of 10
SOUND: 9.5 out of 10
GAMEPLAY: 9 out of 10
FUNFACTOR/TILT: 9.5 out of 10
OVERALL SCORE: 9.5 out of 10


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Phantom Zwei and Yuen Fei Lung sit down to review and discuss Mass Effect 2 in this hour long podcast! SPOILER FREE!

REVIEW: Kanon